Small City: Lilgap Jĭèr Hěl

Lilgap Jĭèr Hěl

Lilgap Jĭèr Hěl
Example KLEO architecture.
StateAlveria
ProvencePz-339jnup District
Sub ProvenceWb-96wwæn Zone
RegionGÿcac Ewy Woods
Founded1532
Community LeaderLord Skirkix
Area13 km2 (5 mi2)
Average Yearly Temp16°C (60°F)
Average Elevation2304 m (7559 ft)
Average Yearly Precipitation215 cm/y (84 in/y)
Population3191
Population Density245 people per km2 (638 people per mi2)
Town AuraSummoning
Naming
Native nameLilgap Jĭèr Hěl
Pronunciation/ʤɤr/ /hɛl/
Direct Translation[weak; sick; fragile] [window; nostril; view]
Translation[Not Yet Translated]

Lilgap Jĭèr Hěl (/ʤɤr/ /hɛl/ [weak; sick; fragile] [window; nostril; view]) is a subtropical Small City located in Wb-96wwæn Zone, Pz-339jnup District, within the Alveria.

The name Lilgap Jĭèr Hěl is derived from the Goblin language, as Lilgap Jĭèr Hěl was founded by Qok, who was culturaly KLEO.

Climate

Lilgap Jĭèr Hěl has a yearly average temperature of 16°C (60°F), with its average temperature during the summer being a pleasant 23°C (73°F) and its average temperature during the winter being a cold 9°C (48°F). Lilgap Jĭèr Hěl receives an average of 215 cm/y (84 in/y) of precipitation, most of which comes in the form of rain during the fall. Lilgap Jĭèr Hěl covers an area of nearly 13 km2 (5 mi2), and an average elevation of 2304 m (7559 ft) above sea level.

Overview

Lilgap Jĭèr Hěl was founded durring the early 16th century in summer of the year 1532, by Qok. The establishment of Lilgap Jĭèr Hěl was only bairly constructed. The sheer number of problems with its founding were enough to make several of the backers funding Lilgap Jĭèr Hěl's construction back out of the project. Qok pushed on reguardles, and Lilgap Jĭèr Hěl was finished, but starts off as a terible place to live.

Lilgap Jĭèr Hěl was built using the conventions of KLEO durring the early 16th century. Naturaly, all settlmentss have their own look to them, and Lilgap Jĭèr Hěl is no diffrent. The city's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.

Lilgap Jĭèr Hěl is buildings are arranged arrounded highly ordered system of crampt cobblestone streets which form hexical paterns, allowing the incides of the octagons to be common grounds for the buildings on the edges, be it for parkland, yardspace, plazas, or markets. The city has a fortified albit thin brick wall. The wall has most of the feeatures of a typical castle wall, just on a much smaller scale and and budget. Notably brick isn't a particuarly soild choice for resisting siege weapons. Lilgap Jĭèr Hěl's wall wouldn't hinder a proper army, but it is more than sufishent for bandits and other small marauding groups. Unfortuantly, these monster and outlaw focused fortifications are in extreem disrepair, so much so that one cannot tell if they are decaying from a lack of mantance or damage incured.

A look around Lilgap Jĭèr Hěl gives you an uneasy feeling. Everything is just a little too worn down, a little too dirty, or both. No one makes eye contact. Kids play quietly, but happily. Occasionally a passerby glances at you out of the corner of their eye, staring jsut long enough for it to be uncomfortable. People seem to be allowed to do as they please with little harmoney to anything. It feels less like a city, and more like a spot people just happened to place their homes.

Civic Infrastructure

Lilgap Jĭèr Hěl has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Lilgap Jĭèr Hěl has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Lilgap Jĭèr Hěl. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Lilgap Jĭèr Hěl's parks.

Lilgap Jĭèr Hěl has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Lilgap Jĭèr Hěl.

Lilgap Jĭèr Hěl has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Lilgap Jĭèr Hěl has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Lilgap Jĭèr Hěl has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Lilgap Jĭèr Hěl has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Lilgap Jĭèr Hěl's public wards, blessings, and other arcane systems.

Lilgap Jĭèr Hěl has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Lilgap Jĭèr Hěl's natural decorations nor waterways.

Lilgap Jĭèr Hěl has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Lilgap Jĭèr Hěl has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Lilgap Jĭèr Hěl has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

The law within Lilgap Jĭèr Hěl is highly corrupt, or does not apply to certain favored groups or castes. Strangers might be fleeced by local lawmen, evildoers can be absolved by a payment, and powerful gentry do as they please.

Lilgap Jĭèr Hěl's garrison was built using a different architectural style from the rest of the town. The style used is inspired by the natural world, characterized by sinuous, sculptural, organic shapes, arches, curving lines, and sensual ornamentation. Common motifs included stylized versions of leaves, flowers, vines, insects, animals, and other natural elements. Decorative elements found on the inside and outside of buildings include intricate mosaic work, curved windows, and decorative trim work. .

In Lilgap Jĭèr Hěl tiny harmless tornadoes plague the town.

The Panda, Red near Lilgap Jĭèr Hěl are known to be more aggressive than normal.

Lilgap Jĭèr Hěl's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves destroying a prepared ritual vessel to channel Wild Magic energies of tier 2 via moments of science.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 5
  • Farmers: 9
  • Farm Laborer: 15
  • Hunters: 11
  • Milk Maids: 8
  • Ranchers: 4
  • Ranch Hands: 9
  • Shepherds: 8
    • Farmland: 12891 m2
    • Cattle and Similar Creatures: 797
    • Poultry: 9573
    • Swine: 638
    • Sheep: 31
    • Goats: 6
    • Horses, Mounts, and Beasts of Burden: 319

Craftsmen

  • Arms and Toolmakers: 6
  • Blacksmiths: 7
  • Bookbinders: 3
  • Buckle-makers: 4
  • Cabinetmakers: 7
  • Candlemakers: 11
  • Carpenters: 10
  • Clothmakers: 8
  • Coach and Harness Makers: 3
  • Coopers: 8
  • Copper, Brass, Tin, Zinc, and Lead Workers: 4
  • Copyists: 3
  • Cutlers: 2
  • Fabricworkers: 7
  • Farrier: 19
  • Furriers: 2
  • Glassworkers: 11
  • Gunsmiths: 6
  • Harness-Makers: 3
  • Hatters: 6
  • Hosiery Workers: 2
  • Jewelers: 3
  • Leatherwrights: 8
  • Locksmiths: 3
  • Matchstick makers: 4
  • Musical Instrument Makers: 4
  • Painters, Structures and Fixtures: 3
  • Paper Workers: 4
  • Plasterers: 4
  • Pursemakers: 5
  • Roofers: 3
  • Ropemakers: 3
  • Rugmakers: 3
  • Saddlers: 6
  • Scabbardmakers: 6
  • Scalemakers: 3
  • Scientific, Surgical, and Optical Instrument Makers: 2
  • Sculptors, Structures and Fixtures: 3
  • Shoemakers: 3
  • Soap and Tallow Workers: 11
  • Tailors: 17
  • Tanners: 4
  • Upholsterers: 4
  • Watchmakers: 4
  • Weavers: 9
  • Whitesmiths: 2

Merchants

  • Adventuring Goods Retellers: 2
  • Arcana Sellers: 2
  • Beer-Sellers: 4
  • Booksellers: 5
  • Butchers: 9
  • Chandlers: 7
  • Chicken Butchers: 8
  • Entrepreneurs: 3
  • Fine Clothiers: 7
  • Fishmongers: 8
  • Florists: 1
  • Potion Sellers: 5
  • Resellers: 11
  • Spice Merchants: 4
  • Wine-sellers: 6
  • Wheelwright: 5
  • Woodsellers: 3

Service workers

  • Bakers: 19
  • Barbers: 14
  • Coachmen: 4
  • Cooks: 13
  • Doctors: 7
  • Gamekeepers: 4
  • Grooms: 2
  • Hairdressers: 10
  • Healers: 8
  • Housekeepers: 9
  • Housemaids: 16
  • House Stewards: 9
  • Inns: 3
  • Laundry maids: 6
  • Maidservants: 11
  • Nursery Maids: 6
  • Pastrycooks: 9
  • Restaurateur: 12
  • Tavern Keepers: 12

Specialized Laborer

  • Ashworkers: 4
  • Bleachers: 2
  • Chemical Workers: 1
  • Coal Heavers: 6
  • In-Town Couriers: 7
  • Long Haul Couriers: 6
  • Dockyard Workers: 6
  • Gas Workers: 1
  • Hay Merchants: 2
  • Leech Collectors: 8
  • Millers: 8
  • Miners: 7
  • Oilmen and Polishers: 4
  • Postmen: 7
  • Pure Finder: 4
  • Skinners: 9
  • Sugar Refiners: 1
  • Tosher: 4
  • Warehousemen: 9
  • Watercarriers: 7
  • Watermen, Bargemen, etc.: 9

Skilled Laborers

  • Accountants: 4
  • Alchemist: 4
  • Clerk: 6
  • Dentists: 3
  • Educators: 8
  • Engineers: 4
  • Gardeners: 3
  • Mages: 2
  • Plumbers: 3
  • Pharmacist: 3
  • Professors: 1
  • Scientists: 2
  • Wizards: 1

Civil Servants

  • Adventurers: 3
  • Bankers: 4
  • Civil Clerks: 7
  • Civic Iudex: 3
  • Consultants: 2
  • Exorcist: 7
  • Fixers: 3
  • Kami Clerk: 6
  • Landlords: 6
  • Lawyers: 3
  • Legend Keepers: 5
  • Militia Officers: 26
  • Monks, Monastic: 9
  • Monks, Civic: 9
  • Historian, Oral: 6
  • Historian, Textual: 3
  • Policemen, Sheriffs, etc.: 7
  • Priests: 11
  • Rangers: 4
  • Rat Catchers: 4
  • Scholars: 5
  • Spiritualist: 5
  • Slayers: 1
  • Storytellers: 14
  • Military Officers: 10

Cottage Industries

  • Brewers: 9
  • Comfort Services: 11
  • Enchanters: 3
  • Herbalists: 3
  • Jaminators: 10
  • Needleworkers: 9
  • Potters: 5
  • Preserve Makers: 8
  • Quilters: 4
  • Seamsters: 16
  • Spinners: 9
  • Tinker: 3
  • Weaver: 8

Artists

  • Actors: 3
  • Architects: 1
  • Bards: 4
  • Costumers: 1
  • Dancers: 3
  • Drafters: 2
  • Engravers: 2
  • Fine Furniture Carpenters: 1
  • Glaziers: 3
  • Inlayers: 3
  • Musicians: 8
  • Painters, Art: 1
  • Playwrights: 3
  • Sculptors, Art: 2
  • Wood Carvers: 12
  • Writers: 11

Produce Industries

  • Butter Churners: 11
  • Canners: 9
  • Cheesmakers: 11
  • Ice Merchants: 1
  • Millers: 7
  • Picklers: 5
  • Smokers: 4
  • Stockmakers: 3
  • Tobacconists: 4
  • Tallowmakers: 7

1120 of Lilgap Jĭèr Hěl's population work within a Foundational Occupation.

1848 of Lilgap Jĭèr Hěl's population do not work in a formal occupation, but do contribute to the local economy. 223 (7%) are noncontributers.

Points of Interest

Lilgap Jĭèr Hěl is accessed from a nearby river via an intricate series of locks.

POI

History

In time immemorial, reportedly some time during the late 2nd century the Gÿcac Ewy Woods was struck by a drought when Mere Talwara grew too small to continue feeding Brook Living, which reduced the available water supply nationwide, but was especially harsh in the area arround Lilgap Jĭèr Hěl. As the neighboring regions had no water so spare, Lilgap Jĭèr Hěl lost 150 people, and 335 livestock in the disaster.. The drought lasted for 6 weeks, which are remembered as the Terror Thirst.

History